by BibleGamesCentral | Jan 23, 2019 | active, ages 10 to 14, ages 6 to 10, blow wind blow, disciples, discipleship, following jesus, games, icebreakers, indoor, john 13:34-35, kids, large group, low prep, luke 6:13-16, mark 12:28-31, matthew 10:2-4, matthew 22:36-39, mixers, moderate energy, movement, no prep, outdoor, youths | Uncategorized
Use this variation of “Blow Wind Blow” to introduce the first Twelve Disciples of Jesus or in a lesson on discipleship.
by BibleGamesCentral | Jan 23, 2019 | active, ages 10 to 14, ages 6 to 10, animals, blow wind blow, creation, games, genesis 1:1-31, icebreakers, indoor, kids, large group, low prep, mixers, moderate energy, movement, no prep, outdoor, youths | Uncategorized
Use this variation of “Blow Wind Blow” to introduce the creation story or any other Bible story with animals.
by BibleGamesCentral | Jan 17, 2019 | active, acts 1:8, ages 10 to 14, ages 6 to 10, blow wind blow, evangelism, games, genesis 1:28, genesis 11:1-9, genesis 9:7, icebreakers, indoor, john 3:16, kids, large group, low prep, matthew 28:19-20, missions, mixers, moderate energy, movement, no prep, outdoor, romans 10:9-15, tower of babel, youths | Uncategorized
Play this international edition of “Blow Wind Blow” to introduce a lesson on evangelism and missions or the Tower of Babel.
by BibleGamesCentral | Jan 4, 2019 | active, ages 10 to 14, ages 6 to 10, blow wind blow, faithfulness, fruit of the spirit, galatians 5:22-23, games, gentleness, goodness, icebreakers, indoor, joy, kids, kindness, large group, love, low prep, mixers, moderate energy, movement, no prep, outdoor, patience, peace, self-control, youths | Uncategorized
This lively variation of Blow Wind Blow helps everyone remember the fruit of the Spirit.
by BibleGamesCentral | Jan 4, 2019 | active, ages 10 to 14, ages 6 to 10, blow wind blow, games, icebreakers, indoor, kids, large group, low prep, mixers, moderate energy, movement, no prep, outdoor, youths | Uncategorized
A great icebreaker game that helps break up cliques by injecting movement and excitement. It can also be played to help players get to know one another or to wake up the class in the middle of a heavy day.